@tsparticles/fireworks

tsParticles fireworks bundle — easily create spectacular fireworks and fountain particle effects with built-in presets. Ready to use components available for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
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Install
npm install @tsparticles/fireworks
Latest Version:4.4.0
License:MIT
Last Updated:Oct 21, 2026
Links: GitHub  ·  npm
Maintainer: matteobruni

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tsParticles Fireworks Bundle

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tsParticles fireworks bundle to create fireworks effects with a focused API.

Included Packages

Dependency Graph

flowchart TD

subgraph b [Bundle]
  bf[tsparticles/fireworks]
  bb[tsparticles/basic]
end

subgraph c [Core]
  ce[tsparticles/engine]
end

subgraph p [Plugins]
  pb[tsparticles/plugin-blend]
  pe[tsparticles/plugin-emitters]
  pess[tsparticles/plugin-emitters-shape-square]
  ps[tsparticles/plugin-sounds]
end

subgraph u [Updaters]
  ud[tsparticles/updater-destroy]
  ul[tsparticles/updater-life]
  up[tsparticles/updater-paint]
  ur[tsparticles/updater-rotate]
end

subgraph s [Shapes]
  sl[tsparticles/shape-line]
end

bf --> bb
bf --> ce
bf --> p
bf --> s
bf --> u

Exposed API

The package API is centered on fireworks.

import { fireworks } from "@tsparticles/fireworks";

// Main API
const instance = await fireworks();
const byId = await fireworks("canvas-id", options);
const byOptions = await fireworks(options);

// Extra helpers
await fireworks.init();
const custom = await fireworks.create(canvas, options);

console.log(fireworks.version);

@tsparticles/fireworks does not expose tsParticles from its main entrypoint. If you need direct engine APIs, import them from @tsparticles/engine.

Installation

pnpm add @tsparticles/fireworks

How to use it

ESM / TypeScript

import { fireworks } from "@tsparticles/fireworks";

const instance = await fireworks({
  colors: ["#ffffff", "#ff0000"],
  sounds: false,
});

instance?.pause();
instance?.play();
instance?.stop();

With explicit canvas id:

import { fireworks } from "@tsparticles/fireworks";

await fireworks("tsparticles", {
  rate: 3,
  speed: { min: 10, max: 25 },
});

Custom canvas via fireworks.create

import { fireworks } from "@tsparticles/fireworks";

const canvas = document.getElementById("my-canvas") as HTMLCanvasElement;
await fireworks.create(canvas, { sounds: true });

CDN / Vanilla JS / jQuery

The CDN/Vanilla JS version has two files:

  • One is a bundle file with all the scripts included in a single file
  • One includes only the fireworks API, where dependencies must be loaded manually

After loading the bundle, fireworks is available on globalThis.

Bundle

Use the bundle when you want a single script with all required dependencies.

Not Bundle

This installation requires more work since all dependencies must be included in the page. Some lines above are all specified in the Included Packages section.

Usage

fireworks();
(async () => {
  const instance = await fireworks();

  instance?.pause();
  instance?.play();
  instance?.stop();
})();
fireworks.create(document.getElementById("custom-id"));
Options

fireworks supports these call signatures:

  • fireworks()
  • fireworks(options)
  • fireworks(id, options)

Main options:

  • background String: The background color of the canvas, it can be any valid CSS color, can be transparent as well.
  • brightness Number or { min: number; max: number; }: The brightness offset applied to the particles color, from -100 to 100.
  • colors String or Array<String>: An array of color strings, in the HEX format... you know, like #bada55.
  • gravity Number or { min: number; max: number; }: The gravity applied to the fireworks particles.
  • minHeight Number or { min: number; max: number; }: The minimum height for fireworks explosions (the lesser, the higher).
  • rate Number or { min: number; max: number; }: The rate of the fireworks explosions.
  • saturation Number or { min: number; max: number; }: The saturation offset applied to the particles color, from -100 to 100.
  • sounds Boolean: Whether to play sounds or not.
  • speed Number or { min: number; max: number; }: The speed of the fireworks particles.
  • splitCount Number or { min: number; max: number; }: The number of particles to split the emitter in.

Returned instance methods

The resolved FireworksInstance exposes:

  • pause()
  • play()
  • stop()

Common pitfalls

  • Calling fireworks before scripts are loaded in CDN usage
  • Assuming tsParticles is exported by @tsparticles/fireworks main entrypoint
  • Reusing the same id unintentionally (the package caches instances by id)

Related docs

Related Packages

@tsparticles/engine

Easily create highly customizable particle, confetti and fireworks animations an...

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@tsparticles/basic

Basic tsParticles bundle — minimal core engine with only the essential features...

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@tsparticles/slim

Slim tsParticles bundle — core engine with essential plugins, presets, and inter...

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tsparticles

Full-featured tsParticles bundle — create stunning particle, confetti and firewo...

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@tsparticles/confetti

tsParticles confetti bundle — easily create confetti, confetti cannon, confetti...

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Version History

Version Released License
4.4.0 MIT
4.3.2 MIT
4.3.1 MIT
4.3.0 MIT
4.2.1 MIT
Pre-releases (44)
Version Released License
4.0.0-beta.17 MIT
4.0.0-beta.16 MIT
4.0.0-beta.15 MIT
4.0.0-beta.12 MIT
4.0.0-beta.11 MIT